![]() ![]() Cacti no longer cause knockback when damaging players and no longer destroy blocks above when growing.Desktop 1.2.3: Fixed a bug where Crimsand deserts were not making the water show up red.Desktop 1.3.0.1: Added Underground Desert, including new enemies and blocks.Coconuts and Bananas now drop from Shaking Palm Trees outside of Oasis.Desert Pylon is now sold by any Happy NPC Shop.Banana Split now drops from Antlions, Antlion Chargers and Antlion Swarmers.Now generate less commonly and larger with more natural dunes.Added Vulture as the ambience in the Desert background.On the Old Chinese version and tModLoader 1.3-Legacy version, there is a 100% chance that the main desert will generate with a large Pit-type entrance. For this entrance type, 2-3 Larva Holes will generate across the surface of the main desert. Larva Holes are downward funnels with narrow holes in the center.For this entrance type, 2-3 Anthills will generate across the surface of the main desert. Anthills are upward cones with narrow downward holes in the center.Pits are large funnels generated at the center of the desert.The Chambers consist of of a zigzagging downward tunnel with one or two small rooms connected to the corners.They are referred to as: Chambers, Anthill, Larva Hole and Pit: On the PC version, Console version, Mobile version, and tModLoader version, there is a 33.33*1/3 (33.33%) chance that the main desert will generate with one of four types of structures that lead towards the Underground Desert. PC/ Console/ Mobile/ Old Chinese/ tModLoader/ tModLoader 1.3-Legacy-Only Content: This section's information applies only to the PC, Console, Mobile, Old Chinese, tModLoader, and tModLoader Legacy versions of Terraria. Although their color will change, cacti still drop Cactus when cut, and Waterleaf are also able to grow in a Hallowed Desert. The sand will be replaced by ebonsand, crimsand, or pearlsand. The Corruption or The Hallow): the music theme is the same, the enemies are the same (except for Mummy variants and sandstorm enemies), and the background is just slightly different. All variations will be similar to their main biomes (e.g. Corruption/Crimson Deserts spawned upon world creation may also be turned into Hallow ones if they are inside the world part that is instantly converted at the beginning of Hardmode. On the PC version, Console version, Mobile version, tModLoader version, and tModLoader 1.3-Legacy version of Terraria, Sandstorms may also occur periodically /when wind speed is over 30 mph, which cause special enemies to spawn as well as pushing the player according to the direction of the wind.ĭuring Hardmode, the increased spread of the Corruption/ Crimson and Hallow is likely to eventually convert any normal Deserts. Rain will occur in Deserts just as in any other surface biome. Deserts are overridden by most other biomes, including the Ocean. On the Old Chinese version and tModLoader 1.3-Legacy version, the main desert will always have an Pit-type entrance.Īn area is considered a Desert biome if there at least 1500 Sand Blocks, causing the water and background to change, but Desert plants and enemies can spawn on even a single block of sand. If spawning this way, some of the Anthills or Larva Holes may just contain Antlion Eggs and not lead to the Underground Desert. These entrances come in four varieties: Chambers, Anthill, Larva Hole, and Pit. On the PC version, Console version, Mobile version, and tModLoader version, the main desert has a 33.33*1/3 (33.33%) chance of containing some kind of entrance to the Underground Desert below. On the PC version, Console version, Mobile version, and tModLoader version, the Oasis mini biome can be found inside the Desert, which includes palm trees and a big pool of water in the middle. ![]() Pools of water may rarely appear in the desert, which take on a sandy yellow (on Old Chinese and tModLoader Legacy) or turquoise (on PC, Console, Mobile, and tModLoader) color. Pyramids can rarely appear in Desert biomes. The main Desert, present in every world, will be larger and will house the Underground Desert biome beneath. Each map will generally contain at least one Desert area. The heat distortion effect added in 1.3.3
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